![]() ![]() Then you should see your recursion-limit executalbe. Sys.setrecursionlimit(9000000) # inserted, set the value that fits your needĬlean the binraries from last build(pack) by deleting the folder `./build` and `./list`. I don't know what is this error stands for, maybe it's about the call stack layers, but I do have a solution. RecursionError: maximum recursion depth exceeded # `RecursionError` Maximum recursion depth exceeded ![]() > Note that every time executing `pyinstaller main.py` generates a `main.spec`, which overwrites the one in the file system. Then you should see your module-well-imported executalbe. \main.spec # Can also be combined with options mentioned above Pathex=,Ĭlean the binraries from last build(pack) by deleting the folder `./build` and `./list`īefore `pyinstaller` generates the executable according to the spec file you just edit: Edit that file, find the following patterns and add the module to `hiddenimports`. Solution: After you have pack your script, you should see a file `main.spec`. This is because the `pyinstaller` didn't statically import the module, you have to tell it for a force import. ModuleNotFoundError: No module named 'win32timezone' You are sure that the module is definitely imported in `main.py`, but the module is missed no matter how many times you have repack the script to a executable.Ĭ:/Users/usr1/Documents/python_code>python main.py # `ModuleNotFoundError` Module not found: ![]() Avoid import whole modules such as `os` or `sys` Try pack dependecies to one folder using `-D` flag. Here are some common errors for a executable packed by pyinstaller. You can execute your program in a commandline in order to see the messages printing to standard output. In a GUI os, double clicking the executable(`.exe`) has no help for debugging. You doube click the executable but it just crashed. # note that the icon file should be in ico format, you can google "ico online converter"Īnd you packed it into a executalbe. # Display an icon on the executable file, this option is only valid for windows and mac # On Windows this option has no effect if the first script is a ‘.pyw’ file. # Open a console window for standard i/o (default). # This option is ignored in *NIX systems. # On Windows this option will be set if the first script is a ‘.pyw’ file. # On Mac OS X this also triggers building an OS X. # Do not provide a console window for standard i/o. # Create a one-folder bundle containing an executable (default) Here are some example with common options: If you want your executable to run without external files as dependencies, you can pack everythin into one file: Generate a executabl according to `main.spec` Create `./dist/`, where your executable and bundle apps located. Create `./build/`, where logging and middle biniary files located. Excute following with administration access: If `pip` is not available in your enviroment, then you can download the archive and unzip it. In this note, I will also show you the basic, the simplest way to pack your executable and I will also show you how to deal with the annoying import errors. However, most of them just show one or two command packing the executable in the simplest way. There are a bunch of tutorials showing how to pack your `.py` code to an executable(such as `.exe` in windows). # Python `.py` to `.exe` using `pyinstaller` ![]()
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